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A math game that improves the ability to count correctly and recognize numbers.

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Description

A math game that improves the ability to count correctly and recognize numbers. 

Rules: Each child is given a board in the form of a watermelon with numbers marked on it. After throwing the dice, he finds the digit on his board corresponding to the number of eyes, which he then covers up with a black circle. The child who covers up all the digits on his board the fastest wins. 

Options: black circles (included) can be replaced with plasticine balls, buttons, pom-poms or real watermelon seeds.

The set includes:

  • 7 boards with abuzz (there are 2 watermelons on each board)
  • 1 seed board